I am Joffrey Vigneron, a 3D artist specialized in animation. My work sits at the intersection of visual storytelling and technical craft, where a scene stops being just a render and starts becoming a moment.
Trained in a Design Bachelor's program at ESADD Dijon, I have shaped my practice over six years through personal projects, collaborations, and two internships as an Environment Artist in a video game studio. That experience taught me how to build spaces that can tell a story even without a character on screen.
My main playground is Maya, Blender, and Unreal Engine 5. For finishing, I work with Substance Painter, After Effects, and DaVinci Resolve, while Houdini and Nuke come in when a project calls for them.
What interests me most is motion: its rhythm, its intention, and what it reveals about a world. Every animation is a staging decision.